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Our goal is to make all versions as bug free as possible and introduce new features that are useful for the modding community for all the Bethesda games this utility supports.- improved record definitions and error checking- [TES5] LODGen support for glowing meshes- [FO3/FNV] Fixed possible error when reading LOD meshes- [TES5] TES5LODGen avoids generating trees LOD for duplicate Form ID ref numbers, bug in Skyrim causes them to not switch off properly in the game- speed optimizations- fixed memory leaks- fixed sorting of INFOs in DIAL- fixed float values rounding- advanced Mod Groups feature- drag&drop and "Remove from selected records" support for individual flags- fonts are changeable in Options- new scripting functions- new script auto execution mode with -script:"test.pas" switch or when renamed to (TES4|TES5|FO3|FNV)Script.exe- x Edit associates itself with *.tes5pas, *.tes4pas, *.fo3pas and *.fnvpas extensions- load Mod Organizer profile internally using command line parameter -moprofile:- faster -quickshowconflicts switch processing- new -O: parameter to set the output folder for TES4LODGen generation (much faster), for example "-O:..\Mod Organizer\mods\Generated Distant LOD"- [FO3/FNV] Optional hiding of templated actor fields- [FNV] Don't undelete refs of TREEs with LOD, bug in the game engine causes a crash- [TES5] TES5LODGen, in right click menu - Generate LOD- [TES5] Weapon/Armor/Ammunition spreadsheets- [TES5] BODT/BOD2 and different VMAD version objects are now lined up for conflict resolution- [TES5] Improved DOBJ handling- [TES5] Record header flags depend on record type- issue 69: automatic updating of counter fields to reflect the proper amount of elements in containers- issue 149: Form ID indexes in master file header ONAM forms- issue 162: reference rotation angle normalization (TES4LODGen hanging on several mods)- hotkeys in plugins selection window (Enter - confirm, numpad ' ' select all, '-' select none, '*' invert)- hold Shift while starting x Edit to skip restoring window state (for users stuck with x Edit outside of viewable desktop area)- hold Shift while clicking OK in plugins selection window for one time skipping of building references for all plugins- exclude building references for plugins list available in options- option to display integer values of flags and enumerations (off by default)- Ctrl C copies only Node text to clipboard, Esc closes the View window- definitions update for all games to reduce false positives when checking for errors- custom scripted filtering, demo ' Apply custom scripted filter.pas'- new scripting functions and scripts: Weather Editor script (Ctrl W), Worldspace Browser (Alt F3)- scripted persistent bookmarking of records: Ctrl 1..5 to set a bookmark, Alt 1..5 to go back- removing offset data in WRLD is optional now, 'on' by default- [TES5] TES5LODGen (beta version, has several issues)- [TES5] renamed armor addon nodes (added slot numbers), please update your scripts if needed- [TES5] Record definitions update (WTHR, DOBJ, NAVM, VMAD papyrus data, Get Event Data condition), improved Nav Meshes (thanks to jonwd7)- [TES5] Added VMAD (papyrus scripts) to TREE, and LVLG (global) to LVLN.… continue reading »
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